Gets or sets a value indicating whether collision response is enabled.

Namespace: DigitalRune.Physics
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.5.0.0 (1.5.0.9503)

Syntax

C#
public bool CollisionResponseEnabled { get; set; }
Visual Basic
Public Property CollisionResponseEnabled As Boolean
	Get
	Set
Visual C++
public:
property bool CollisionResponseEnabled {
	bool get ();
	void set (bool value);
}

Field Value

trueTruetruetrue (True in Visual Basic) if the collision response is enabled; otherwise, falseFalsefalsefalse (False in Visual Basic). The default value is trueTruetruetrue (True in Visual Basic).

Remarks

If collision response is disabled, no ContactConstraints are created for this rigid body, and the simulation will not stop the body from moving through other rigid bodies. Disabling collision response only make sense if there is no Gravity in the simulated world or if the body is held in place by constraints or other forces. Without constraints or forces the body will just fall through the floor and nothing will stop it.

See Also