Represents collection of objects that sends notifications (events) when the collection is
modified.
Namespace: DigitalRune.CollectionsAssembly: DigitalRune (in DigitalRune.dll) Version: 1.10.0.0 (1.10.0.9503)
Syntax
| C# |
|---|
[ObfuscationAttribute(Feature = "controlflow")] public class NotifyingCollection<T> : Collection<T> |
| Visual Basic |
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<ObfuscationAttribute(Feature := "controlflow")> _ Public Class NotifyingCollection(Of T) _ Inherits Collection(Of T) |
| Visual C++ |
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[ObfuscationAttribute(Feature = L"controlflow")] generic<typename T> public ref class NotifyingCollection : public Collection<T> |
Type Parameters
- T
- The type of elements in the collection.
Remarks
This collection is similar to the ObservableCollection{T} in the .NET Framework. (In .NET 3.5 the ObservableCollection{T} is located in the WindowsBase.dll. Therefore it is not usable in non-WPF applications. This has been solved in .NET 4.0 where the class was moved into the System.dll.)
Inheritance Hierarchy
System..::..Object
System.Collections.ObjectModel..::..Collection<(Of <(<'T>)>)>
DigitalRune.Collections..::..NotifyingCollection<(Of <(<'T>)>)>
DigitalRune.Animation.Character..::..BoneMapperCollection
DigitalRune.Game.States..::..SubStatesCollection
DigitalRune.Game.States..::..TransitionCollection
DigitalRune.Geometry.Collisions..::..CollisionObjectCollection
DigitalRune.Graphics..::..GraphicsScreenCollection
DigitalRune.Graphics.Interop..::..PresentationTargetCollection
DigitalRune.Particles..::..ParticleEffectorCollection
DigitalRune.Particles..::..ParticleSystemCollection
DigitalRune.Physics.Constraints..::..ConstraintCollection
DigitalRune.Physics.ForceEffects..::..ForceEffectCollection
DigitalRune.Physics..::..RigidBodyCollection
System.Collections.ObjectModel..::..Collection<(Of <(<'T>)>)>
DigitalRune.Collections..::..NotifyingCollection<(Of <(<'T>)>)>
DigitalRune.Animation.Character..::..BoneMapperCollection
DigitalRune.Game.States..::..SubStatesCollection
DigitalRune.Game.States..::..TransitionCollection
DigitalRune.Geometry.Collisions..::..CollisionObjectCollection
DigitalRune.Graphics..::..GraphicsScreenCollection
DigitalRune.Graphics.Interop..::..PresentationTargetCollection
DigitalRune.Particles..::..ParticleEffectorCollection
DigitalRune.Particles..::..ParticleSystemCollection
DigitalRune.Physics.Constraints..::..ConstraintCollection
DigitalRune.Physics.ForceEffects..::..ForceEffectCollection
DigitalRune.Physics..::..RigidBodyCollection