Makes the instance a clone of the specified ParticleEffector.

Namespace: DigitalRune.Particles.Effectors
Assembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.1.0.0 (1.1.0.9492)

Syntax

C#
protected override void CloneCore(
	ParticleEffector source
)
Visual Basic
Protected Overrides Sub CloneCore ( _
	source As ParticleEffector _
)
Visual C++
protected:
virtual void CloneCore(
	ParticleEffector^ source
) override

Parameters

source
Type: DigitalRune.Particles..::..ParticleEffector
The object to clone.

Remarks

Notes to Inheritors: Every ParticleEffector derived class must implement this method. A typical implementation is to call base.CloneCore(this) to copy all properties of the base class and then copy all properties of the derived class.

See Also