Called when the control should handle device input.

Namespace: DigitalRune.Game.UI.Controls
Assembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.1.0.0 (1.1.1.9392)

Syntax

C#
protected virtual void OnHandleInput(
	InputContext context
)
Visual Basic
Protected Overridable Sub OnHandleInput ( _
	context As InputContext _
)
Visual C++
protected:
virtual void OnHandleInput(
	InputContext^ context
)

Parameters

context
Type: DigitalRune.Game.UI.Controls..::..InputContext
The input context.

Remarks

Notes to Inheritors: When overriding OnHandleInput(InputContext) in a derived class, be sure to call the base class's OnHandleInput(InputContext) method. The base implementation of this method calls OnHandleInput(InputContext) for all visual children.

See Also