A basic collision filter supporting pairwise filtering and collision groups.

Namespace: DigitalRune.Geometry.Collisions
Assembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.9.0.0 (1.9.3.9490)

Syntax

C#
[ObfuscationAttribute(Feature = "controlflow")]
public class CollisionFilter : ICollisionFilter, 
	IPairFilter<CollisionObject>
Visual Basic
<ObfuscationAttribute(Feature := "controlflow")> _
Public Class CollisionFilter _
	Implements ICollisionFilter, IPairFilter(Of CollisionObject)
Visual C++
[ObfuscationAttribute(Feature = L"controlflow")]
public ref class CollisionFilter : ICollisionFilter, 
	IPairFilter<CollisionObject^>

Remarks

Per default, all collisions are enabled. Collisions can be disabled for pairs of CollisionObjects, for a pair of collision groups, or for a whole collision group. Collision groups are identified by an Int32 ID, stored in the CollisionObject (see CollisionGroup). Per default, the collision filter supports only collision group IDs in the range 0-31. This limit can be changed in the constructor (see CollisionFilter(Int32)).

Two collision objects A and B will NOT collide if one of the following conditions is met:

Inheritance Hierarchy

System..::..Object
  DigitalRune.Geometry.Collisions..::..CollisionFilter

See Also