Gets or sets a value indicating whether this character controller is enabled.
Namespace: DigitalRune.Physics.SpecializedAssembly: DigitalRune.Physics.Specialized (in DigitalRune.Physics.Specialized.dll) Version: 1.5.0.0 (1.5.0.0)
Syntax
| C# |
|---|
public bool Enabled { get; set; } |
| Visual Basic |
|---|
Public Property Enabled As Boolean Get Set |
| Visual C++ |
|---|
public: property bool Enabled { bool get (); void set (bool value); } |
Field Value
trueTruetruetrue (True in Visual Basic) if the character controller is enabled; otherwise, falseFalsefalsefalse (False in Visual Basic). The default value is trueTruetruetrue (True in Visual Basic).
Remarks
The rigid body (see Body) is automatically added/removed from
the simulation when the character is enabled/disabled. When disabled the character
will not move when Move(Vector3F, Single, Single) or ResolvePenetrations()()()() are called.