The IInputService type exposes the following members.

Methods

  NameDescription
Public methodGetGamePadState(PlayerIndex)
Gets the gamepad state of the given game controller. (Not available in Silverlight.)
Public methodGetGamePadState(LogicalPlayerIndex)
Gets the gamepad state for the given player.
Public methodGetLogicalPlayer
Gets the game controller assigned to the specified player. (Not available in Silverlight.)
Public methodGetPreviousGamePadState(PlayerIndex)
Gets the gamepad state of the last frame of the given game controller. (Not available in Silverlight.)
Public methodGetPreviousGamePadState(LogicalPlayerIndex)
Gets the gamepad state of the last frame for the given player. (Not available in Silverlight.)
Public methodIsDoubleClick(Keys)
Determines whether the specified key was double-clicked.
Public methodIsDoubleClick(MouseButtons)
Determines whether the specified button has been double-clicked.
Public methodIsDoubleClick(Buttons, LogicalPlayerIndex)
Determines whether the specified button has been double-clicked by the given player. (Not available in Silverlight.)
Public methodIsDoubleClick(Buttons, PlayerIndex)
Determines whether the specified button has been double-clicked on the given game controller. (Not available in Silverlight.)
Public methodIsDown(Keys)
Determines whether the specified key is down.
Public methodIsDown(MouseButtons)
Determines whether the specified button is down.
Public methodIsDown(Buttons, LogicalPlayerIndex)
Determines whether the specified button is down for the given player. (Not available in Silverlight.)
Public methodIsDown(Buttons, PlayerIndex)
Determines whether the specified button is down on the given game controller. (Not available in Silverlight.)
Public methodIsGamePadHandled(PlayerIndex)
Gets a value indicating whether the input of a given game controller has already been handled. (Not available in Silverlight.)
Public methodIsGamePadHandled(LogicalPlayerIndex)
Gets a value indicating whether gamepad input of a given player has already been handled.
Public methodIsPressed(Keys, Boolean)
Determines whether the specified key was previously up and has been pressed.
Public methodIsPressed(MouseButtons, Boolean)
Determines whether the specified button was previously up and has been pressed.
Public methodIsPressed(Buttons, Boolean, LogicalPlayerIndex)
Determines whether the specified button has been pressed by the given player. (Not available in Silverlight.)
Public methodIsPressed(Buttons, Boolean, PlayerIndex)
Determines whether the specified button has been pressed on the given game controller. (Not available in Silverlight.)
Public methodIsReleased(Keys)
Determines whether the specified key was previously down and has been released.
Public methodIsReleased(MouseButtons)
Determines whether the specified button was previously down and has been released.
Public methodIsReleased(Buttons, LogicalPlayerIndex)
Determines whether the specified button has been released by the given player. (Not available in Silverlight.)
Public methodIsReleased(Buttons, PlayerIndex)
Determines whether the specified button has been released on the given game controller. (Not available in Silverlight.)
Public methodIsUp(Keys)
Determines whether the specified key is up.
Public methodIsUp(MouseButtons)
Determines whether the specified button is up.
Public methodIsUp(Buttons, LogicalPlayerIndex)
Determines whether the specified button is up for the given player. (Not available in Silverlight.)
Public methodIsUp(Buttons, PlayerIndex)
Determines whether the specified button is up on the given game controller. (Not available in Silverlight.)
Public methodSetAllHandled
Sets all "IsHandled" flags to the given value.
Public methodSetGamePadHandled(PlayerIndex, Boolean)
Sets the IsGamePadHandled flags of a given game controller. (Not available in Silverlight.)
Public methodSetGamePadHandled(LogicalPlayerIndex, Boolean)
Sets the IsGamePadHandled flags for the given player. (Not available in Silverlight.)
Public methodSetLogicalPlayer
Assigns a game controller to a player. (Not available in Silverlight.)

Properties

  NameDescription
Public propertyAccelerometerValue
Gets the accelerometer value. (Not available in Silverlight.)
Public propertyCommands
Gets the input commands.
Public propertyEnableMouseCentering
Gets or sets a value indicating whether the mouse position is reset in each frame.
Public propertyGestures
Gets the detected touch gestures. (Not available in Silverlight.)
Public propertyIsAccelerometerActive
Gets a value indicating whether an accelerometer is connected and can be used. (Not available in Silverlight.)
Public propertyIsAccelerometerHandled
Gets or sets a value indicating whether accelerometer input has already been handled.
Public propertyIsKeyboardHandled
Gets or sets a value indicating whether keyboard input has already been handled.
Public propertyIsMouseOrTouchHandled
Gets or sets a value indicating whether mouse or touch input has already been handled.
Public propertyKeyboardState
Gets the state of the current keyboard state.
Public propertyMaxNumberOfPlayers
Gets the max number of players (= max number of game controllers that can be connected).
Public propertyModifierKeys
Gets the pressed modifier keys.
Public propertyMousePosition
Gets or sets the mouse position.
Public propertyMousePositionDelta
Gets or sets the mouse position change since the last frame.
Public propertyMousePositionDeltaRaw
Gets the raw mouse position change since the last frame.
Public propertyMousePositionRaw
Gets the raw mouse position.
Public propertyMouseState
Gets the state of the current mouse state.
Public propertyMouseWheelDelta
Gets a value representing the rotation change of the mouse wheel.
Public propertyPressedKeys
Gets the pressed keys.
Public propertyPreviousKeyboardState
Gets the keyboard state of the last frame.
Public propertyPreviousMouseState
Gets the mouse state of the last frame.
Public propertySettings
Gets or sets the settings that define input handling, timing, etc.
Public propertyTouchCollection
Gets the touch collection. (Not available in Silverlight.)

See Also