Takes a snapshot of the current animation and then starts the new animation. The new animation is initialized with the snapshot and takes effect immediately. The previous animations are stopped and removed from the animation system.Namespace: DigitalRune.Animation
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 184.108.40.206 (220.127.116.1103)
public static AnimationTransition SnapshotAndReplace()
Public Shared Function SnapshotAndReplace As AnimationTransition
public: static AnimationTransition^ SnapshotAndReplace()
Return ValueThe AnimationTransition.
Usually, the property's base value is passed to the first animation in composition chain. When usinga snapshot of the current animation value is created. The first animation in the composition chain will receive the snapshot instead of the base value as its input. The snapshot will be active until a new snapshot is created (by starting a new animation using ), or until all animations on the property are stopped.