Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 188.8.131.52 (184.108.40.20659)
s represent individual items of game logic that are updated once per frame. Game objects are also called game components, game entities, controls, actors, etc.
Interface IAnimatableObject: The game object implements the interface IAnimatableObject. All game object properties can be animated by the DigitalRune Animation system! Any game property can be cast into an IAnimatableProperty<(Of <(<'T>)>)> by calling AsAnimatable()()()().
Interface INotifyPropertyChanged: The game object implements INotifyPropertyChanged. For GameProperty<(Of <(<'T>)>)>s this is automatically handled by the GameProperty<(Of <(<'T>)>)> itself. If derived classes need to raise the event for "normal" properties, they have to call OnPropertyChanged(PropertyChangedEventArgs).