Gets or sets the relative origin of the RenderTransform. This is a game object property.

Namespace: DigitalRune.Game.UI.Controls
Assembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.1.0.0 (1.1.1.9392)

Syntax

C#
public Vector2F RenderTransformOrigin { get; set; }
Visual Basic
Public Property RenderTransformOrigin As Vector2F
	Get
	Set
Visual C++
public:
property Vector2F RenderTransformOrigin {
	Vector2F get ();
	void set (Vector2F value);
}

Field Value

The relative origin of the render transformation. (0, 0) represents the upper left corner and (1, 1) represents the lower right corner of the element.

See Also