Represents a property of a GameObject

Namespace: DigitalRune.Game
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.0.0.0 (1.0.1.9459)

Syntax

C#
public struct GameProperty<T> : IGameProperty, 
	INamedObject, IEquatable<GameProperty<T>>
Visual Basic
Public Structure GameProperty(Of T) _
	Implements IGameProperty, INamedObject, IEquatable(Of GameProperty(Of T))
Visual C++
generic<typename T>
public value class GameProperty : IGameProperty, 
	INamedObject, IEquatable<GameProperty<T>>

Type Parameters

T
The type of the property value.

Remarks

Animation: Game objects and their game object properties can be animated using the DigitalRune Animation system. In order to animate a specific property AsAnimatable()()()() needs to be called. This method returns an IAnimatableProperty<(Of <(<'T>)>)> for the given property which can be passed to the animation system.

See Also