Adds the triangles of the specified mesh.

Namespace: DigitalRune.Geometry.Meshes
Assembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.9.0.0 (1.9.3.9490)

Syntax

C#
public void Add(
	ITriangleMesh mesh,
	bool weldVerticesBruteForce
)
Visual Basic
Public Sub Add ( _
	mesh As ITriangleMesh, _
	weldVerticesBruteForce As Boolean _
)
Visual C++
public:
void Add(
	ITriangleMesh^ mesh, 
	bool weldVerticesBruteForce
)

Parameters

mesh
Type: DigitalRune.Geometry.Meshes..::..ITriangleMesh
The mesh.
weldVerticesBruteForce
Type: System..::..Boolean
If set to trueTruetruetrue (True in Visual Basic), vertex welding is performed. A brute-force method is used for welding which can be very slow for large triangle meshes. For large meshes it is recommended to call WeldVertices()()()() after all triangles have been added.

Remarks

This method does not remove degenerate triangles. Use Add(Triangle, Boolean, Single, Boolean) if more control over vertex welding and if removal of degenerate triangles is desired.

See Also