Gets the active state.

Namespace: DigitalRune.Game.States
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.0.0.0 (1.0.1.9459)

Syntax

C#
public State ActiveState { get; private set; }
Visual Basic
Public Property ActiveState As State
	Get
	Private Set
Visual C++
public:
property State^ ActiveState {
	State^ get ();
	private: void set (State^ value);
}

Field Value

The active state - or nullNothingnullptra null reference (Nothing in Visual Basic) if no state is active.

See Also