Gets the contact position on object A (in world space).
Namespace: DigitalRune.Geometry.CollisionsAssembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.9.0.0 (1.9.3.9490)
Syntax
| C# |
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public Vector3F PositionAWorld { get; } |
| Visual Basic |
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Public ReadOnly Property PositionAWorld As Vector3F Get |
| Visual C++ |
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public: property Vector3F PositionAWorld { Vector3F get (); } |