The Pose type exposes the following members.
Constructors
| Name | Description | |
|---|---|---|
| Pose(Matrix33F) |
Initializes a new instance of the Pose class from orientation.
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| Pose(QuaternionF) |
Initializes a new instance of the Pose class from orientation.
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| Pose(Vector3F) |
Initializes a new instance of the Pose class from position.
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| Pose(Vector3F, Matrix33F) |
Initializes a new instance of the Pose class from position and orientation.
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| Pose(Vector3F, QuaternionF) |
Initializes a new instance of the Pose class from position and orientation.
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Methods
| Name | Description | |
|---|---|---|
| Equals(Object) |
Indicates whether this instance and a specified object are equal.
(Overrides ValueType..::..Equals(Object).) | |
| Equals(Pose) |
Indicates whether the current object is equal to another object of the same type.
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| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| FromMatrix(Matrix) |
Creates a Pose from a Matrix (XNA Framework) that contains a
translation and a rotation. (Only available in the XNA-compatible build.)
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| FromMatrix(Matrix44F) |
Creates a Pose from a matrix that contains a translation and a rotation.
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| GetHashCode |
Returns the hash code for this instance.
(Overrides ValueType..::..GetHashCode()()()().) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| Interpolate |
Interpolates two poses.
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| Invert |
Inverts the pose.
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| IsValid |
Determines whether the specified matrix is a valid pose matrix.
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| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Multiply(Pose, Pose) |
Multiplies two poses.
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| Multiply(Pose, Vector4F) |
Multiplies the pose with a vector.
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| ToLocalDirection |
Converts a direction vector from world space (or the parent space for nested coordinate
spaces) to local space.
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| ToLocalPosition |
Converts a direction vector from world space (or the parent space for nested coordinate
spaces) to local space.
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| ToMatrix44F |
Converts this pose to a 4x4 transformation matrix.
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| ToString()()()() |
Returns the string representation of this pose.
(Overrides ValueType..::..ToString()()()().) | |
| ToString(IFormatProvider) |
Returns the string representation of this pose using the specified culture-specific format
information.
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| ToWorldDirection |
Converts a direction vector from local space to world space (or the parent space for nested
coordinate spaces).
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| ToWorldPosition |
Converts a position vector from local space to world space (or the parent space for nested
coordinate spaces).
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| ToXna |
Converts a pose to a 4x4 transformation matrix (XNA Framework). (Only available in the
XNA-compatible build.)
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Operators
| Name | Description | |
|---|---|---|
| Equality |
Compares two Poses to determine whether they are the same.
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| ImplicitWideningImplicitImplicitImplicit(Pose to Matrix44F) |
Converts a pose to a 4x4 transformation matrix.
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| ImplicitWideningImplicitImplicitImplicit(Pose to Matrix) |
Converts a pose to a 4x4 transformation matrix (XNA Framework). (Only available in the
XNA-compatible build.)
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| Inequality |
Compares two Poses to determine whether they are different.
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| Multiply(Pose, Pose) |
Multiplies two poses.
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| Multiply(Pose, Vector4F) |
Multiplies the pose with a vector.
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Fields
| Name | Description | |
|---|---|---|
| Identity |
A pose with no translation and no rotation.
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| Orientation |
The orientation.
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| Position |
The position.
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Properties
| Name | Description | |
|---|---|---|
| HasRotation |
Gets a value indicating whether the orientation is not the default rotation.
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| HasTranslation |
Gets a value indicating whether the position is not 0.
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| Inverse |
Gets the inverse of this pose.
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