Gets or sets the speed ratio at which the animation clip is played.

Namespace: DigitalRune.Animation
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.1.0.0 (1.1.0.9503)

Syntax

C#
public float Speed { get; set; }
Visual Basic
Public Property Speed As Single
	Get
	Set
Visual C++
public:
property float Speed {
	float get ();
	void set (float value);
}

Field Value

The rate at which time progresses for the animation clip. The value must be a finite number greater than or equal to 0. The default value is 1.

Exceptions

ExceptionCondition
System..::..ArgumentOutOfRangeExceptionvalue is negative or not a finite value.

See Also