Multiplies the pose with a vector.
Namespace: DigitalRune.GeometryAssembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.9.0.0 (1.9.3.9490)
Syntax
| C# |
|---|
public static Vector4F Multiply( Pose pose, Vector4F vector ) |
| Visual Basic |
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Public Shared Function Multiply ( _ pose As Pose, _ vector As Vector4F _ ) As Vector4F |
| Visual C++ |
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public: static Vector4F Multiply( Pose pose, Vector4F vector ) |
Parameters
- pose
- Type: DigitalRune.Geometry..::..Pose
The pose.
- vector
- Type: DigitalRune.Mathematics.Algebra..::..Vector4F
The vector.
Return Value
The transformed vector.
Remarks
Multiplying a pose matrix with a vector is equal to transforming a vector from local space
to world space (or parent space for nested coordinate spaces).