Applies a force field effect to all RigidBodies of the Simulation. (An optional predicate can be used to exclude certain objects.)

Namespace: DigitalRune.Physics.ForceEffects
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.5.0.0 (1.5.0.9503)

Syntax

C#
public class GlobalAreaOfEffect : IAreaOfEffect
Visual Basic
Public Class GlobalAreaOfEffect _
	Implements IAreaOfEffect
Visual C++
public ref class GlobalAreaOfEffect : IAreaOfEffect

Inheritance Hierarchy

System..::..Object
  DigitalRune.Physics.ForceEffects..::..GlobalAreaOfEffect

See Also