Applies a force field effect to all RigidBodies of the
Simulation. (An optional predicate can be used to exclude certain objects.)
Namespace: DigitalRune.Physics.ForceEffectsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.5.0.0 (1.5.0.9503)
Syntax
| C# |
|---|
public class GlobalAreaOfEffect : IAreaOfEffect |
| Visual Basic |
|---|
Public Class GlobalAreaOfEffect _ Implements IAreaOfEffect |
| Visual C++ |
|---|
public ref class GlobalAreaOfEffect : IAreaOfEffect |