The ProjectorLight type exposes the following members.
Constructors
| Name | Description | |
|---|---|---|
| ProjectorLight()()()() |
Initializes a new instance of the ProjectorLight class.
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| ProjectorLight(Texture2D, PerspectiveProjection) |
Initializes a new instance of the ProjectorLight class.
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Methods
| Name | Description | |
|---|---|---|
| Clone |
Creates a new Light that is a clone (deep copy) of the current instance.
(Inherited from Light.) | |
| CloneCore |
Makes the instance a clone (deep copy) of the specified Light.
(Overrides Light..::..CloneCore(Light).) | |
| CreateInstanceCore |
When implemented in a derived class, creates a new instance of the
Light derived class.
(Overrides Light..::..CreateInstanceCore()()()().) | |
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetIntensity |
Gets the (approximated) light intensity at the given distance.
(Overrides Light..::..GetIntensity(Single).) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
Properties
| Name | Description | |
|---|---|---|
| Attenuation |
Gets or sets the attenuation exponent for the distance attenuation.
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| Color |
Gets or sets the RGB color of the light.
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| DiffuseIntensity |
Gets or sets the diffuse intensity of the light.
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| HdrScale |
Gets or sets the HDR scale of the light.
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| Name |
Gets or sets the name of the light.
(Inherited from Light.) | |
| Projection |
Gets or sets the projection.
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| Shape |
Gets (or sets) the shape of the light volume.
(Inherited from Light.) | |
| SpecularIntensity |
Gets or sets the specular intensity of the light.
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| Texture |
Gets or sets the texture.
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