Namespace: DigitalRune.Geometry.Collisions
Assembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.9.0.0 (1.9.3.9490)
Assembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.9.0.0 (1.9.3.9490)
Syntax
| C# |
|---|
public bool HaveContact( CollisionObject objectA, CollisionObject objectB ) |
| Visual Basic |
|---|
Public Function HaveContact ( _ objectA As CollisionObject, _ objectB As CollisionObject _ ) As Boolean |
| Visual C++ |
|---|
public: bool HaveContact( CollisionObject^ objectA, CollisionObject^ objectB ) |
Parameters
- objectA
- Type: DigitalRune.Geometry.Collisions..::..CollisionObject
The first collision object.
- objectB
- Type: DigitalRune.Geometry.Collisions..::..CollisionObject
The second collision object.
Return Value
trueTruetruetrue (True in Visual Basic) if the object are touching or intersecting; otherwise falseFalsefalsefalse (False in Visual Basic).
Exceptions
| Exception | Condition |
|---|---|
| System..::..ArgumentNullException | objectA is nullNothingnullptra null reference (Nothing in Visual Basic). |
| System..::..ArgumentNullException | objectB is nullNothingnullptra null reference (Nothing in Visual Basic). |