Manages the Transitions of a State.
Namespace: DigitalRune.Game.StatesAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.0.0.0 (1.0.1.9459)
Syntax
| C# |
|---|
public class TransitionCollection : NotifyingCollection<Transition> |
| Visual Basic |
|---|
Public Class TransitionCollection _ Inherits NotifyingCollection(Of Transition) |
| Visual C++ |
|---|
public ref class TransitionCollection : public NotifyingCollection<Transition^> |
Remarks
nullNothingnullptra null reference (Nothing in Visual Basic) or duplicate items are not allowed in this collection.
Inheritance Hierarchy
System..::..Object
System.Collections.ObjectModel..::..Collection<(Of <(<'Transition>)>)>
DigitalRune.Collections..::..NotifyingCollection<(Of <(<'Transition>)>)>
DigitalRune.Game.States..::..TransitionCollection
System.Collections.ObjectModel..::..Collection<(Of <(<'Transition>)>)>
DigitalRune.Collections..::..NotifyingCollection<(Of <(<'Transition>)>)>
DigitalRune.Game.States..::..TransitionCollection