Manages the Transitions of a State.

Namespace: DigitalRune.Game.States
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.0.0.0 (1.0.1.9459)

Syntax

C#
public class TransitionCollection : NotifyingCollection<Transition>
Visual Basic
Public Class TransitionCollection _
	Inherits NotifyingCollection(Of Transition)
Visual C++
public ref class TransitionCollection : public NotifyingCollection<Transition^>

Remarks

nullNothingnullptra null reference (Nothing in Visual Basic) or duplicate items are not allowed in this collection.

Inheritance Hierarchy

System..::..Object
  System.Collections.ObjectModel..::..Collection<(Of <(<'Transition>)>)>
    DigitalRune.Collections..::..NotifyingCollection<(Of <(<'Transition>)>)>
      DigitalRune.Game.States..::..TransitionCollection

See Also