Gets the collision object.

Namespace: DigitalRune.Physics
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.5.0.0 (1.5.0.9503)

Syntax

C#
public CollisionObject CollisionObject { get; private set; }
Visual Basic
Public Property CollisionObject As CollisionObject
	Get
	Private Set
Visual C++
public:
property CollisionObject^ CollisionObject {
	CollisionObject^ get ();
	private: void set (CollisionObject^ value);
}

Field Value

The collision object.

Remarks

This collision object is automatically created and added to the CollisionDomain of the simulation when the rigid body is added to a simulation. CollisionObject.GeometricObject refers to this rigid body instance.

See Also