Gets the collision object.
Namespace: DigitalRune.PhysicsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.5.0.0 (1.5.0.9503)
Syntax
| C# |
|---|
public CollisionObject CollisionObject { get; private set; } |
| Visual Basic |
|---|
Public Property CollisionObject As CollisionObject Get Private Set |
| Visual C++ |
|---|
public: property CollisionObject^ CollisionObject { CollisionObject^ get (); private: void set (CollisionObject^ value); } |
Field Value
The collision object.
Remarks
This collision object is automatically created and added to the
CollisionDomain of the simulation when the rigid body is
added to a simulation.
CollisionObject.GeometricObject
refers to this rigid body instance.