Provides types for deferred rendering.
Classes
| Class | Description | |
|---|---|---|
| AmbientLightRenderer |
Renders ambient lights into the light buffer. (The light buffer must be set as the current
render target.)
| |
| CascadedShadowMaskRenderer |
Creates the shadow mask from the shadow map of a light node with a
CascadedShadow. (The shadow mask is rendered into the current render target.)
| |
| ClearGBufferRenderer |
Clears the G-buffer. (The G-buffer must be set as the current render target.)
| |
| CubeMapShadowMaskRenderer |
Creates the shadow mask from the shadow map of a light node with a
CubeMapShadow. (The shadow mask is rendered into the current render target.)
| |
| DirectionalLightRenderer |
Renders directional lights into the light buffer. (The light buffer must be set as the current
render target.)
| |
| FogRenderer |
Applies fog to opaque geometry using the current G-buffer content.
| |
| PointLightRenderer |
Renders point lights into the light buffer. (The light buffer must be set as the current
render target.)
| |
| ProjectorLightRenderer |
Renders projector lights into the light buffer. (The light buffer must be set as the current
render target.)
| |
| RebuildZBufferRenderer |
Reconstructs the hardware Z-buffer from the G-buffer.
| |
| SpotlightRenderer |
Renders spotlights into the light buffer. (The light buffer must be set as the current render
target.)
| |
| StandardShadowMaskRenderer |
Creates the shadow mask from the shadow map of a light node with a
StandardShadow. (The shadow mask is rendered into the current render target.)
|