Gets the visual state of the control as string.

Namespace: DigitalRune.Game.UI.Controls
Assembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.1.0.0 (1.1.1.9392)

Syntax

C#
public virtual string VisualState { get; }
Visual Basic
Public Overridable ReadOnly Property VisualState As String
	Get
Visual C++
public:
virtual property String^ VisualState {
	String^ get ();
}

Field Value

The visual state of the control as string.

Remarks

The visual state defines how the control should be rendered. The possible states depend on the type of control. The default states are "Default" and "Disabled". Other controls can add additional states like "MouseOver", "Pressed", etc.

See Also