Gets the visual state of the control as string.
Namespace: DigitalRune.Game.UI.ControlsAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.1.0.0 (1.1.1.9392)
Syntax
| C# |
|---|
public virtual string VisualState { get; } |
| Visual Basic |
|---|
Public Overridable ReadOnly Property VisualState As String Get |
| Visual C++ |
|---|
public: virtual property String^ VisualState { String^ get (); } |
Field Value
The visual state of the control as string.
Remarks
The visual state defines how the control should be rendered. The possible states depend on
the type of control. The default states are "Default" and "Disabled". Other controls can add
additional states like "MouseOver", "Pressed", etc.