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    <title>DigitalRune News</title>
    <description>Announcements about the DigitalRune Website and DigitalRune Software. </description>
    <link>http://www.digitalrune.com/About/Press/tabid/706/BlogId/12/Default.aspx</link>
    <language>en-US</language>
    <webMaster>office@digitalrune.com</webMaster>
    <pubDate>Thu, 23 Feb 2012 11:22:54 GMT</pubDate>
    <lastBuildDate>Thu, 23 Feb 2012 11:22:54 GMT</lastBuildDate>
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      <title>DigitalRune Particles (Alpha Version) Released</title>
      <link>http://www.digitalrune.com/About/Press/tabid/706/EntryId/150/DigitalRune-Particles-Alpha-Version-Released.aspx</link>
      <description>&lt;p&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: right; border-top: 0px; border-right: 0px; padding-top: 0px" title="Particles" border="0" alt="Particles" align="right" src="/Portals/0/Blog/Files/12/150/Windows-Live-Writer-041f7b778edf_105DD-Particles_5.gif" width="176" height="180" /&gt;We proudly present the next module of the &lt;a href="http://www.digitalrune.com/Products/GameEngine.aspx"&gt;DigitalRune Engine&lt;/a&gt;:&lt;/p&gt;  &lt;h2&gt;DigitalRune Particles&lt;/h2&gt;  &lt;p&gt;&lt;a href="http://www.digitalrune.com/Products/GameEngine/Particles.aspx"&gt;DigitalRune Particles&lt;/a&gt;&lt;/a&gt; is a new particle system library for .NET, XNA and Mono. It is a CPU-based 3D particle engine that enables you to add visual effects to applications and games. &lt;/p&gt;  &lt;p&gt;…&lt;/p&gt;  </description>
      <author>office@digitalrune.com</author>
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      <pubDate>Wed, 21 Dec 2011 19:00:20 GMT</pubDate>
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      <title>DigitalRune Engine Update Released</title>
      <link>http://www.digitalrune.com/About/Press/tabid/706/EntryId/146/DigitalRune-Engine-Update-Released.aspx</link>
      <description>&lt;p&gt;A minor update for the &lt;a href="http://www.digitalrune.com/Products/GameEngine.aspx"&gt;DigitalRune Engine&lt;/a&gt; has been released. This update brings &lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Mono support (experimental, all libraries except DigitalRune Game UI), &lt;/li&gt;    &lt;li&gt;a new light-weight &lt;a href="http://www.digitalrune.com/Documentation/?topic=html/ce7bca46-717a-4dfb-a154-acb6ee1e8ad9.htm"&gt;Inversion of Control (IoC) container&lt;/a&gt;, &lt;/li&gt;    &lt;li&gt;several improvements for the DigitalRune Game UI library, &lt;/li&gt;    &lt;li&gt;new examples, and &lt;/li&gt;    &lt;li&gt;other improvements and bugfixes. &lt;/li&gt; &lt;/ul&gt;  &lt;h2&gt;Changes&lt;/h2&gt;  &lt;p&gt;…&lt;/p&gt;  </description>
      <author>office@digitalrune.com</author>
      <comments>http://www.digitalrune.com/About/Press/tabid/706/EntryId/146/DigitalRune-Engine-Update-Released.aspx#Comments</comments>
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      <pubDate>Sat, 19 Nov 2011 23:46:42 GMT</pubDate>
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    <item>
      <title>Docking Windows 1.3.6 Released</title>
      <link>http://www.digitalrune.com/About/Press/tabid/706/EntryId/133/Docking-Windows-1-3-6-Released.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.digitalrune.com/Products/WindowsForms/DockingWindows.aspx"&gt;DigitalRune Docking Windows 1.3.6&lt;/a&gt; is now publicly available for &lt;a href="http://www.digitalrune.com/Downloads.aspx"&gt;download&lt;/a&gt;. &lt;/p&gt;  &lt;p&gt;The update fixes a few issues: see &lt;a href="http://www.digitalrune.com/Products/WindowsForms/DockingWindows/ReleaseNotes.aspx"&gt;Change Log&lt;/a&gt;.    &lt;/p&gt;&lt;br /&gt;&lt;a href=http://www.digitalrune.com/About/Press/tabid/706/EntryId/133/Docking-Windows-1-3-6-Released.aspx&gt;More ...&lt;/a&gt;</description>
      <author>office@digitalrune.com</author>
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      <pubDate>Fri, 16 Sep 2011 09:58:38 GMT</pubDate>
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    <item>
      <title>Free Upgrade Keys for DigitalRune Physics Users</title>
      <link>http://www.digitalrune.com/About/Press/tabid/706/EntryId/130/Free-Upgrade-Keys-for-DigitalRune-Physics-Users.aspx</link>
      <description>&lt;p&gt;We have sent free upgrade keys for the &lt;a href="http://www.digitalrune.com/Products/GameEngine.aspx"&gt;DigitalRune Engine&lt;/a&gt; to all customers who have purchased the DigitalRune Physics Bundle. If you are a DigitalRune Physics user (Indie or Professional) and you did not receive an email with a new license key, please check your spam email folder and &lt;a href="http://www.digitalrune.com/About/ContactUs.aspx"&gt;contact us&lt;/a&gt; if you did not receive a key.&lt;/p&gt;  &lt;p&gt;Have a nice day!   &lt;/p&gt;&lt;br /&gt;&lt;a href=http://www.digitalrune.com/About/Press/tabid/706/EntryId/130/Free-Upgrade-Keys-for-DigitalRune-Physics-Users.aspx&gt;More ...&lt;/a&gt;</description>
      <author>office@digitalrune.com</author>
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      <pubDate>Tue, 30 Aug 2011 12:40:22 GMT</pubDate>
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      <title>Announcing the DigitalRune Engine</title>
      <link>http://www.digitalrune.com/About/Press/tabid/706/EntryId/127/Announcing-the-DigitalRune-Engine.aspx</link>
      <description>&lt;p&gt;&lt;img style="display: inline; float: right" align="right" src="/portals/0/images/DigitalRune-Game-Engine.jpg" /&gt;The &lt;a href="http://www.digitalrune.com/Products/GameEngine.aspx"&gt;DigitalRune Engine&lt;/a&gt; is a 3D game engine for the Microsoft .NET Framework and the Microsoft XNA Game Studio (supporting Windows, Windows Phone 7 and Xbox 360). It is a bundle of all DigitalRune game development libraries, covering mathematics, geometry (collision detection), physics, particle systems, animation, graphics, game logic, GUIs and more.&lt;/p&gt;  &lt;p&gt;The modular design of this game engine gives developers the freedom to use individual libraries or the whole package to develop games using cutting-edge technology.&lt;/p&gt;  &lt;p&gt;…&lt;/p&gt;  </description>
      <author>office@digitalrune.com</author>
      <comments>http://www.digitalrune.com/About/Press/tabid/706/EntryId/127/Announcing-the-DigitalRune-Engine.aspx#Comments</comments>
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      <pubDate>Tue, 09 Aug 2011 14:04:09 GMT</pubDate>
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      <title>DigitalRune Docking Windows Now With Source Code</title>
      <link>http://www.digitalrune.com/About/Press/tabid/706/EntryId/126/DigitalRune-Docking-Windows-Now-With-Source-Code.aspx</link>
      <description>&lt;p&gt;&lt;img style="display: inline; float: right" align="right" src="/portals/0/images/Docking.gif" /&gt;&lt;a href="http://www.digitalrune.com/Products/WindowsForms/DockingWindows.aspx"&gt;DigitalRune Docking Windows&lt;/a&gt; is a .NET library that adds docking functionality to Windows Forms. Previously, source code was available for an additional fee. Starting this week, the standard single user license of DigitalRune Docking Windows includes the full source code of the product!&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.digitalrune.com/Buy/Professional.aspx"&gt;Click here to get DigitalRune Docking Windows including source code.&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href=http://www.digitalrune.com/About/Press/tabid/706/EntryId/126/DigitalRune-Docking-Windows-Now-With-Source-Code.aspx&gt;More ...&lt;/a&gt;</description>
      <author>office@digitalrune.com</author>
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      <pubDate>Tue, 09 Aug 2011 09:57:23 GMT</pubDate>
      <trackback:ping>http://www.digitalrune.comDesktopModules/BlogTrackback.aspx?id=126</trackback:ping>
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    <item>
      <title>Website upgraded</title>
      <link>http://www.digitalrune.com/About/Press/tabid/706/EntryId/115/Website-upgraded.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.digitalrune.com"&gt;www.digitalrune.com&lt;/a&gt; has been upgraded. And there are also a few changes to our product lineup. &lt;/p&gt;  &lt;p&gt;Official announcements will follow in the next days…&lt;/p&gt;&lt;br /&gt;&lt;a href=http://www.digitalrune.com/About/Press/tabid/706/EntryId/115/Website-upgraded.aspx&gt;More ...&lt;/a&gt;</description>
      <author>office@digitalrune.com</author>
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      <pubDate>Wed, 03 Aug 2011 21:14:04 GMT</pubDate>
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      <title>Physics Bundle Updated + New XNA Animation Library Available</title>
      <link>http://www.digitalrune.com/About/Press/tabid/706/EntryId/108/Physics-Bundle-Updated-New-XNA-Animation-Library-Available.aspx</link>
      <description>&lt;p&gt;An update for the &lt;strong&gt;DigitalRune Physics Bundle&lt;/strong&gt; has been released. The update is a service release which fixes a few smaller issues. &lt;/p&gt;  &lt;p&gt;A detailed list of changes can be found online:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;a href="http://www.digitalrune.com/Documentation/?topic=html/dac4c63c-cc30-43f0-a1bd-00b4c6c1ff3d.htm"&gt;Changes in DigitalRune Base Library&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.digitalrune.com/Documentation/?topic=html/58b2bbd0-fb33-4fd7-a0a1-8a68c8acf433.htm"&gt;Changes in DigitalRune Mathematics&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.digitalrune.com/Documentation/?topic=html/26e5af03-a4f0-447a-b64a-91ca57bf9fd5.htm"&gt;Changes in DigitalRune Geometry&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.digitalrune.com/Documentation/?topic=html/cb6b3839-7a99-47da-bb75-eb3586d3bd43.htm"&gt;Changes in DigitalRune Physics&lt;/a&gt; &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;The update can be downloaded from the &lt;a href="http://www.digitalrune.com/Downloads.aspx"&gt;Downloads page&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;Downloaders will also get access to the latest alpha versions of &lt;a href="http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/93/DigitalRune-Game-UI-Alpha-Version-Available.aspx"&gt;DigitalRune Game UI&lt;/a&gt; and a brand new animation library:&lt;/p&gt;  &lt;h2&gt;NEW: DigitalRune Animation (Alpha Version)&lt;/h2&gt;  &lt;p&gt;&lt;strong&gt;DigitalRune Animation&lt;/strong&gt; is a complete new animation library for .NET and XNA (Windows, Xbox 360, and Windows Phone 7).&lt;/p&gt;  &lt;p&gt;This library is designed to seamlessly combine all types of animation in one framework. &lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;The animation system can be used to animate anything from a simple floating-point value to a complex 3D character. &lt;/li&gt;    &lt;li&gt;It supports a wide range of animation types, such as from/to/by animations with easing functions, key frame animations, spline-based animation curves and paths, skeletal animation, and more. &lt;/li&gt;    &lt;li&gt;Animations can be arranged and combined to create complex storyboards. &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;Take a look at the online documentation for a complete list of features: &lt;a href="http://www.digitalrune.com/Documentation/?topic=html/c2892dfd-491e-4e78-83d1-737e38f1acc9.htm"&gt;DigitalRune Animation (Overview)&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;The samples included in the download package cover topics such as&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;How to animate UI controls &lt;/li&gt;    &lt;li&gt;How to animate 3D characters with advanced techniques such as animation blending and inverse kinematics. &lt;/li&gt;    &lt;li&gt;How to extend the animation system &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;The alpha version of the animation library can be downloaded together with the &lt;strong&gt;DigitalRune Physics Bundle&lt;/strong&gt;. &lt;/p&gt;  &lt;p&gt;More details will appear in the following days and weeks on our development blog.&lt;/p&gt;  </description>
      <author>office@digitalrune.com</author>
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      <pubDate>Thu, 21 Jul 2011 14:56:02 GMT</pubDate>
      <trackback:ping>http://www.digitalrune.comDesktopModules/BlogTrackback.aspx?id=108</trackback:ping>
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      <title>New GUI Library for XNA</title>
      <link>http://www.digitalrune.com/About/Press/tabid/706/EntryId/94/New-GUI-Library-for-XNA.aspx</link>
      <description>&lt;p&gt;DigitalRune Software has released a new GUI library for XNA: The &lt;strong&gt;DigitalRune Game UI &lt;/strong&gt;library simplifies input handling and lets you create graphical user interfaces (GUIs) for XNA games on Windows, Xbox 360 and Windows Phone 7. It is currently available as a free alpha version. - &lt;a title="http://www.digitalrune.comhttp://www.digitalrune.comhttp://www.digitalrune.com/Support/Blog/tabid/719/EntryId/93/DigitalRune-Game-UI-Alpha-Version-Available.aspx" href="http://www.digitalrune.comhttp://www.digitalrune.com/Support/Blog/tabid/719/EntryId/93/DigitalRune-Game-UI-Alpha-Version-Available.aspx"&gt;&lt;font color="#444444"&gt;More details in our blog:&lt;/font&gt;&lt;/a&gt; &lt;a href="http://www.digitalrune.comhttp://www.digitalrune.com/Support/Blog/tabid/719/EntryId/93/DigitalRune-Game-UI-Alpha-Version-Available.aspx"&gt;DigitalRune Game UI Alpha Version Available&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;A new version of the &lt;strong&gt;DigitalRune Physics Bundle &lt;/strong&gt;is ready for download. It contains minor updates and the new DigitalRune Game UI library.&lt;/p&gt;  </description>
      <author>office@digitalrune.com</author>
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      <pubDate>Fri, 06 May 2011 13:26:44 GMT</pubDate>
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      <title>DigitalRune Physics Bundle Updated: Avatar Ragdolls, Vehicle Physics and more&amp;hellip;</title>
      <link>http://www.digitalrune.com/About/Press/tabid/706/EntryId/90/DigitalRune-Physics-Bundle-Updated-Avatar-Ragdolls-Vehicle-Physics-and-more-hellip.aspx</link>
      <description>&lt;p&gt;An new update for the &lt;strong&gt;DigitalRune Physics Bundle&lt;/strong&gt; has been released. The DigitalRune Physics Bundle offers mathematics, collision detection and game physics for 3D games and simulations using the Microsoft .NET Framework or Microsoft XNA Game Studio 4.0. The library supports Windows, Xbox 360 and Windows Phone 7.&lt;/p&gt;  &lt;p&gt;The new version adds performance improvements, bugfixes, as well as exciting new features:&lt;/p&gt;  &lt;h3&gt;NEW: Improved character controllers&lt;/h3&gt;  &lt;p&gt;A character controller lets the player character navigate through virtual terrain. It automatically handles collisions with walls or dynamic objects, gravity, jumping, crawling, stepping up/down/over objects, walking on slopes, and more. The new implementation improves interaction with other objects: Dynamic objects are pushed more naturally, walking on kinematic objects, such as moving platforms or conveyors, is handled automatically.&lt;/p&gt;  &lt;h3&gt;NEW: Vehicle Physics&lt;/h3&gt;  &lt;p&gt;The new vehicle physics allows to simulate cars and other vehicles. Wheel configurations, suspension and friction properties can be altered to model different vehicles and driving behaviors. &lt;/p&gt;  &lt;h3&gt;NEW: 3D ragdoll physics for Xbox LIVE&lt;sup&gt;®&lt;/sup&gt; Avatars!&lt;/h3&gt;  &lt;p&gt;DigitalRune Physics is the first solution to deliver 3D ragdoll physics for Xbox LIVE Avatars. The ragdoll physics can be used with all Xbox LIVE Avatars - no manual configuration required. It is basically just one easy to use class that can be used in place of any standard avatar animation. In addition, the class can automatically blend between predefined and physics-based animations.&lt;/p&gt;  &lt;p&gt;The new modules can be used out-of-the-box. However, some applications may require additional customization. Therefore, the DigitalRune Physics Bundle grants free access to the source code of the character controller, vehicle physics and Xbox LIVE Avatar ragdolls.    &lt;br /&gt;(Note: The source code is not included in the trial download or the free non-commercial version of the software.)&lt;/p&gt;  &lt;h2&gt;Change History&lt;/h2&gt;  &lt;p&gt;…&lt;/p&gt;  </description>
      <author>office@digitalrune.com</author>
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      <pubDate>Thu, 07 Apr 2011 10:28:50 GMT</pubDate>
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