Game Physics References 2010-05-26 0 Comment(s) This is a collection of links about game physics, especially rigid body dynamics, and related topics. 3D World Simulation - Martin Baker 3D world simulation knowledge base by Martin Baker containing a 3D physics section. Brian Beckman’s The Physics of Racing The how's, why's and wherefore's of punting a car around a track... Classical Mechanics Online course. Computer Simulations in Physics Physics Simulations page by Maciej Matyka. Mainly about soft bodies and fluids. Chris Hecker's Rigid Body Dynamics Information Computer Animation Reading List Contains links to important papers. David Baraff's Home Page Contains SIGGRAPH lecture notes of the course "Physically Based Modeling: Principles and Practice". Eric Weisstein's World of Physics Essential Math for Game Programmers GDC tutorial. Geometric Tools The official site for the Wild Magic Real-Time 3D Graphics Engine. Open Source (LGPL); contains physics samples. Hardwire's Game Physics Resources Links to various resources Impulse-based dynamic simulation Jan Bender's research. Linear Complementarity, Linear and Nonlinear Programming Internet edition of a book by Katta G. Murty . Math and Physics on GameDev.net Articles and tutorials. Multibody System Dynamics Links to multibody system dynamics resources: Researchers, organizations, software, conferences, and more. MyPhysicsLab Java applets with simple physics experiments. Olivier's code junkyard A view code samples about collision detection and physics. Outsourcing Reality: Integrating a Commercial Physics Engine Gamasutra article. Paul Firth's blog @ wildbunny contains several physics articles, e.g. physics engines for dummies. Physics-Based Animation "This site is dedicated to accumulating and highlighting research and miscellany in the exciting field of physics-based animation for computer graphics..." Physics Simulation Forum Collision detection and physics forum on the Bullet website. Sub-Links: Forum Post on “Physics engine list, books, PhD thesis, on-line resources” Physically Based Modeling and Interactive Simulation Carnegie Mellon University course. Pixar Research Contains "Physically Based Modeling" Siggraph 2001 course notes. Scythe Physics Editor A physics editor, for physics based games and applications. Physics engine-independent. Renderer independent. Simulation and Game Physics German page by Christian Herta. Homepage of Takahiro Harada Research: Rigid bodies and fluid on the GPU. Trinkle's Rigid Body Dynamics Info, papers from Jeff Trinkle. Trinkle's Survey of Multibody Dynamics Software has a list of physics engines.