By DigitalRune Software on
6/29/2012 5:23 PM
The long wait is over - after months of incredibly hard work we are very proud to announce the first public release of DigitalRune Graphics for Windows, Xbox 360, and Windows Phone 7. Features - Customizable rendering pipeline with support for forward and deferred rendering
- High-Dynamic Range (HDR) lighting
- Linear (Gamma-aware) content and rendering pipeline
- Screen-Space Ambient Occlusion (SSAO)
- …
|
By DigitalRune Software on
12/21/2011 8:00 PM
We proudly present the next module of the DigitalRune Engine: DigitalRune Particles DigitalRune Particles is a new particle system library for .NET, XNA and Mono. It is a CPU-based 3D particle engine that enables you to add visual effects to applications and games. …
|
By DigitalRune Software on
11/20/2011 12:46 AM
A minor update for the DigitalRune Engine has been released. This update brings - Mono support (experimental, all libraries except DigitalRune Game UI),
- a new light-weight Inversion of Control (IoC) container,
- several improvements for the DigitalRune Game UI library,
- new examples, and
- other improvements and bugfixes.
Changes …
|
By DigitalRune Software on
9/16/2011 10:58 AM
|
By DigitalRune Software on
8/30/2011 1:40 PM
We have sent free upgrade keys for the DigitalRune Engine to all customers who have purchased the DigitalRune Physics Bundle. If you are a DigitalRune Physics user (Indie or Professional) and you did not receive an email with a new license key, please check your spam email folder and contact us if you did not receive a key. Have a nice day!
|