By DigitalRune Software on
3/8/2011 2:35 PM
A minor update of the DigitalRune Physics Bundle has been released! New Features and Changes Here is a summary of the new features and changes: - New and improved examples:
- All examples that were previously available as separate downloads on our website (e.g. Windows Phone 7 samples) are now included in the download package.
- Several new XNA content processor samples show how to load/process triangle meshes, height fields and other shapes using the XNA Content Pipeline.
- A collision sound sample shows how to combine physics with collision sounds (impacts, rolling, scratching).
- Triangle mesh improvements: The triangle mesh classes contain new methods and several enhancements that drastically improve the load times of meshes. Additionally, meshes can be fully pre-processed in the XNA content pipeline.
- New profiler classes for simple or hierarchical profiling.
- The Xbox 360 binaries are now included in the normal download package.
- Updated documentation including new articles.
- Several bugfixes.
- Minor performance improvements.
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By DigitalRune Software on
1/18/2011 1:07 PM
We are now on Twitter: http://twitter.com/DigitalRune And we have reorganized our News section: All future business and product-related news will be posted on this page (http://www.digitalrune.com/About/Press.aspx). The “News” forum will be removed. If you have previously subscribed to the News RSS feed, please update your RSS reader. Here is a summary of our current “News Channels”:
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By DigitalRune Software on
11/22/2010 11:21 PM
The DigitalRune Physics Bundle is now available for free for non-commercial use (Windows only): How to get a free license... Hobbyists and independent developers can take advantage of a special offer: DigitalRune Physics Bundle for only 199 € (excl. VAT) The indie version supports all platforms (Windows, Xbox 360, Windows Phone 7), no functional restrictions. Learn more about indie licensing... The license agreement has been revised to include the new terms and conditions for non-commercial and indie licenses.
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By DigitalRune Software on
11/5/2010 11:30 PM
An update for the DigitalRune Physics Bundle has been released. The DigitalRune Physics Bundle offers mathematics, collision detection and game physics for 3D games and simulations using the Microsoft .NET Framework or Microsoft XNA Game Studio 4.0. The new version adds major performance and memory optimizations that did not make it into the initial release. Performance The internal code base has been heavily optimized without introducing breaking changes. Check out the performance comparison on YouTube: http://www.youtube.com/watch?v=6745Sr... Multithreading Support Multithreading support has been added to take full advantage of multi-core processors and the Xbox 360. The multithreading is fully configurable. By default, the collision detection and physics simulation distribute the workload evenly across all available CPU cores. The included DigitalRune Helper Library now provides a lightweight, task-based multithreading library ready to be used in your XNA game. The threading library was heavily optimized for the .NET Compact Framework to gain the maximum performance on the Xbox 360 console. Memory Optimizations …
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By DigitalRune Software on
10/11/2010 11:27 PM
DigitalRune Software has released the DigitalRune Physics Bundle. The bundle offers mathematics, collision detection and game physics for 3D games and simulations using the Microsoft .NET Framework or Microsoft XNA Game Studio 4.0. The product targets hobbyists as well as professional game studios who are using the latest .NET technologies to rapidly build 3D games on Windows, Windows Phone 7 or Xbox 360. The libraries provide a comprehensible API that is consistent across all supported platforms. The bundle minimally requires the .NET Framework 3.5 and can be used with any graphics-API (such as OpenGL, DirectX, SlimDX, etc.). However, the bundle includes specific builds for the Microsoft XNA Game Studio 4.0 that provide additional functionality. Support for additional .NET-based platforms, such as Silverlight or Mono, is available on demand. The DigitalRune Physics Bundle includes the latest versions of: - DigitalRune Mathematics - A mathematics libary providing linear algebra, quaternions, paths, animation curves, numerical integration, and more.
- DigitalRune Geometry - A library for solving geometrical problems, especially 3D collision detection. The library offers a comprehensive list of collision shapes, different collision queries incl. continuous collision detection, computation of convex hulls, tight-fitting bounding shapes, convex decomposition, and more.
- DigitalRune Physics - A 3D game physics that supports rigid body dynamics, various constraints and joints, a character controller, water buoyancy, and more.
Take a look at the preview video.
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